Author: Justin Young

We’re back from summer vacation and ready to talk some Nintendo World Championships, voice actors strike, unions forming left and right, Legacy of Kain’s return, Halo’s cancellation, Xbox’s trouble with tiers, and more! The crew this week is Mario Sanders, Christina Ivey, and Justin Young.

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PlayStation VR is maybe not dead yet. Fallout gets a huge sales bump. PS2 game may be back in a big way. Star Citizen hits another milestone. All that and we chat platform fighters! The crew this week is Alicia Utecht, Mario Sanders, Christina Ivey, and Justin Young.

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Square-Enix wants to go console agnostic. Sony shows Xbox isn’t the only console manufacturer struggling. Microsoft wants “latitude” in bringing games to other consoles. Dead By Daylight celebrates its anniversary in a big way with Castlevania and Dungeons & Dragons. The crew this week is Alicia Utecht, Mario Sanders, Christina Ivey, and Justin Young.

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There’s a new Nintendo Indie World Showcase, and we’re just smitten with some of the titles including Wars Rising, Little Kitty, Big City, Europa, Sticky Business, Schim, Duck Decretive, and more! Plus, a discussion of the death of physical media. The crew this week is Alicia Utecht, Mario Sanders, and Justin Young.

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The Triple-I Initiative Showcase is a mouthful but showed off some really cool new games. We also talk about the year of Shadow the Hedgehog, emulators on the Apple App Store, EA putting the Dead Space series on chill, and more. The crew this week is Alicia Utecht, Christina Ivey, and Justin Young.

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Students in Southern Illinois University’s School of Media Arts are celebrating the 2024 solar eclipse by developing and releasing a video game about it! Undergraduate and graduate students enrolled in a combined class for RTD 489: Electronic Media Workshop and MCMA 543: Media Arts Studio Seminar have been working on the game all semester with the set in stone deadline of releasing before the solar eclipse on April 8. Professor Kevin Mercer has guided students in developing the game using the Unity game engine, while they also created all the visual and audio assets from scratch. The game is described…

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